Saturday, 20 February 2016

Courageous Perseus (PC-88)


So, this game's older than me, and is a very early action RPG. Being developed and released so close to the dawn of its genre doesn't hold it back, though: it takes place in a relatively large open map, and the only restriction on your exploration is your ability to fight the enemies in a particular area.

Unfortunately, that's a bigger restriction than it sounds. The fact it, in Courageous Perseus, if your attack stat isn't high enough, you won't even scratch an enemy that's out of your league, but your stats increase very slightly for each enemy you kill. So, while it initially seems like the game is an open-world action RPG, it's more of a highly treacherous scavenger hunt, where trying to pick up the clues in the wrong order risks life and limb. You can't hang around an area full of weaklings to grind, either, as slain monsters don't respawn. It kind of reminds me of the DSiWare game Crystal Adventure, which is one long puzzle, in which the player has to discern the order in which every monster and item in the game should be collected or beaten.

Since the game provides nothing but an opportunity to conduct your own long-winded experiments in trial and error, it's mostly a frustrating waste of time. Even if you have a list of the enemies in order of ascending strength, there's still plenty of frustration to be had. The main source being the fact that the enemies just move around the screens completely at random, and it's very easy to get stuck between a bunch of enemies too strong for you to fight, leaving you helpless to do nothing but wait to die or hope that they get out of your way before that happens.

There are good points to Courageous Perseus, though. There's the aforementioned free-roaming aspect, which is years ahead of its time. There's also the graphics. While the island itself is just a bunch of yellow, brown and green blobs, with bright blue water, the monster sprites look great. Though they're tiny and only have a couple of colours to each of them, they're all different to each other, and it's clear what they're all supposed to be.

Courageous Perseus is a game that's impressive and very ambitious, but unfortunately, it's not very fun to play. It's worth playing if you have a curiosity about videogame RPGs from a time before the genre was truly codified by the likes of Wizardry, Black Onyx and Dragon Warrior (although Wizardry, at least, does predate it).

If you do decide to play it, here's the first few enemies in the order at which they can be beaten: turquoise soldier, white horse, satyr, centaur. That's as far as I got, so you'll have to work the rest out on your own.

Sunday, 14 February 2016

New York Warriors (Amiga)

So, European-developed shooting games, especially ones on the Amiga historically have had a repuatation for being terribly designed, boring and just generally not very good. New York Warriors, though it's not a patch on the likes of Mercs or Gun.Smoke, at least tries to redress that balance by being actually pretty good.

It's been said before that one of the main signifiers of quality for a home game in the 1980s and early 90s was how much like an arcade game it was, and New York Warriors (as it's called in adverts and on the game's box, though the title screen says N.Y. Warriors) is a lot like an arcade game, in more ways than just mechanically. It takes the grand old Japanese arcade tradition of "taking inspiration" and "paying homage" to other media in its setting and character design and makes it its own, with the setting itself being a mish-mash of The Warriors and Escape From New York, with one of the enemy gangs also being called "The Ramboids" and described as being "very sly".

Aesthetically, it gets the whole 80s VHS apocalyptic dystopian action movie look down pretty well, and all the stages look excellent. There's nice little details, too, like rats scurrying across the streets occasionally, and people sleeping on park benches. There's some problematic elements too, though, like the enemy gang of Chinatown being ninjas, and the one black gang being called "The Ganjas" and looking like lazy caricatures. And the fact that you get points for killing the aforementioned sleeping homeless people.

How does it play, though? It plays pretty well, actually. It's fast-paced, and though it's very difficult, rarely feels unfair. In fact, at first glance, it'll look a lot harder than it is. In some ways, it's actually ahead of its time too. For example, there's pretty much always massive clouds of enemy bullets coming from every direction, and though they don't have the elaborate patterns of later danmaku-style STGs, and the emphasis is on destroying the enemies quickly to stop the flow of bullets rather than being able to weave a path through them, it's still a striking sight to see in such an old game. There's also a nice touch regarding the power-ups: if you collect one power-up while you still have remaining ammo on a previous one, the game'll remember the earlier power-up and switch back to it when the newer one runs dry. It even does this for multiple power-ups, so long as you manage to stay alive that long. Another nice idea it has is that along with easy, normal and hard difficulty settings, there's also one named "flame", which is harder than the hard setting, but tilts the scales in your favour somewhat by giving you an unending supply of the best weapon in the game, the exploding fire laser.

If you can get past the few unpleasant elements, which are presumably more the result of the game being made by a bunch of late 80s European teenage boys just trying to make a videogame version of the movies they'd seen on video than the result of actual malice, New York Warriors is definitely worth a look. Especially since, as I mentioned, good Amiga shooting games are few and far between.