Probably the best thing about playing obscure games is when you find a game you've never even seen anyone talk about online and it turns out to be an unsung classic of the genre, and that's what i realised had happened shortly after I'd started playing Big Fight - Big Trouble in the Atlantic Ocean.
It's a beat em up, of course, and it's from the early 90s, and though the early 90s was something of a boom period for the genre, that also means there was a lot of pretty terrible cash-in garbage released then, too. Big Fight is not one of those pieces of garbage. In fact, it's surprising it was released all the way back in 1992, since it's so packed with cool ideas. It even rivals critically acclaimed entries into the genre that came much later, like 1995's Guardians/Denjin Makai II. It's a terrible shame that it was apparently Tatsumi's last ever videogame.
So anyway, as the game starts, it appears to have a pretty typical set up for a beat em up: some bad guys are up to no good on an ocean liner and three heroes go out there to stop them. Those three heroes being, as you'd expect, an average guy (Kevin), a speedy girl (Zill) and a big strong guy (Gear). Straight away, the player can benefit from the game's first gimmick: each character has one or two fighting game-style special moves, the most useful being Zill's leaping, burning knee attack thing, performed by double-tapping forwards and pressing attack. Another thing, the characters seemingly have little or no recovery time for their normal combo attacks, meaning that the player can attack pretty much as quickly as they can press the button.
After you've taken some damage, you'll come across the next of the game's gimmicks: the anger meter. Appearing only when the player is knocked down and a low health, the anger meter is filled by rapidly tapping the attack button before the character gets back on their feet. If it's successfully filled (a knack that shouldn't take long for players to pick up), the character rises to their feet with a special attack (as in the typical beat em up health-draining all-round attack) without the health loss, and for a short time, all their attacks do extra damage and set enemies on fire. It's a nice way of giving ailing players a little help surviving just a little bit longer to the next health power-up.
A little way into the first stage, the game allows the player to choose one of three routes, though I'm pretty sure all the areas get covered eventually, this is still a pretty important choice to make, since ach of the three areas you can choose to tackle first obviously ends in a different boss, and that's where Big Fight's coolest gimmick comes in: at the start of each stage after the first, the player can change their character, with defeated bosses joining the playable roster! The bosses are a pretty varied bunch, too: there's the typical beat em up dominatrix, an offensive Native American stereotype (but offensive racial stereotypes never stopped anyone playing Street Fighter II, did they?), a bizarre pharoah character with long limbs and laser eyes, a cartoonish sumo wrestler, and presumably a few more, since I've not yet been able to complete the game.
Anyway, this game is excellent, and I strongly recommend you go and play it. It's not perfectly emulated in MAME, but there's only a few minor graphical glitches that don't affect gameplay, and don't make the game significantly uglier. Hopefully, it can start to recieve the recognition it should have got a long time ago.
Thursday, 25 September 2014
Monday, 22 September 2014
Toyrobo Force (Game Boy Advance)
For some reason, shooting games seem to be something of an underrepresented genre on handheld consoles, especially on post-2000 handhelds (though having said that, the PSP has a pretty strong line-up, even if it is mostly ports). So obviously, when I found out there was a GBA shooter that I hadn't played, I had to give it a try.
I'll be kind, and talk about the positive parts of the game first. Most of the game's positives stem from its presentation: in-game it looks great, with a very friendly, colourful pallette that's somewhat reminiscent of cartoons aimed at the very young. Everything's well-drawn and very detailed considering they low resolution of th GBA screen, and there's cute little touces, like cows in fields that run away when the player shoots at them. The TV cartoon presentation continues between stages, with eyecatches appearing before and after each stage. The character designs are all okay, though a little bland, and unfortunately, most of the enemies are pretty generic.
As for the game itself, it's a vertically scrolling shooting game, with the inclusion of a Xevious-style bomb weapon, which is actually a pretty rare thing in modern shooters. The player controls a police robot on a flying motorbike, and they fly upwards, shooting the generic enemies, and bombing turrets and tanks on the ground. Sometimes during the stage, a criminal will appear, in the form of a mini-bossfight, after which the defeated perp will be left lying on the ground dazed for the player to pick up. The coolest example of this is actually in the first stage, which takes place in a town centre, and has the criminal running around on the ground, avoiding and hiding from the player's bombs and so on.
This all sounds pretty good, right? It's okay, but there are some massive flaws in this game. Firstly, the player only gets limited ammunition for each stage, which can leave no onther choice than just commiting suicide since obviously, having no weapons in a shooter makes things pretty much unwinnable. Secondly, the stages don't just flow into each other, but between them, there are sections in which characters talk to each other, and the player has to go to different buildings to talk to characters in the right order to be able to go to the next stage.
Although the fact that I can't read Japanese makes this more of an exercise in trial and error than it would be for someone who could, even if the game has Englishtext, I'd hate this. I've spoken before, ironically at great length, about how much I hate games that interrupt the player's fun for lengthy sections of usually terrible storytelling. If a game is exceptionally good, or in very rare cases, if the story is actually interesting or entertaining, it can make sitting through these parts worthwhile, but Toyrobo Force definitely doesn't fulfill the first condition, and though I can't read the text, I feel confident that the story is no great saga for our times, either.
If you really want to play a shooting game on your GBA, you'd be much better off going with Gradius Advance/Galaxies, a game that is better than Toyrobo Force in pretty much every possible way.
I'll be kind, and talk about the positive parts of the game first. Most of the game's positives stem from its presentation: in-game it looks great, with a very friendly, colourful pallette that's somewhat reminiscent of cartoons aimed at the very young. Everything's well-drawn and very detailed considering they low resolution of th GBA screen, and there's cute little touces, like cows in fields that run away when the player shoots at them. The TV cartoon presentation continues between stages, with eyecatches appearing before and after each stage. The character designs are all okay, though a little bland, and unfortunately, most of the enemies are pretty generic.
As for the game itself, it's a vertically scrolling shooting game, with the inclusion of a Xevious-style bomb weapon, which is actually a pretty rare thing in modern shooters. The player controls a police robot on a flying motorbike, and they fly upwards, shooting the generic enemies, and bombing turrets and tanks on the ground. Sometimes during the stage, a criminal will appear, in the form of a mini-bossfight, after which the defeated perp will be left lying on the ground dazed for the player to pick up. The coolest example of this is actually in the first stage, which takes place in a town centre, and has the criminal running around on the ground, avoiding and hiding from the player's bombs and so on.
This all sounds pretty good, right? It's okay, but there are some massive flaws in this game. Firstly, the player only gets limited ammunition for each stage, which can leave no onther choice than just commiting suicide since obviously, having no weapons in a shooter makes things pretty much unwinnable. Secondly, the stages don't just flow into each other, but between them, there are sections in which characters talk to each other, and the player has to go to different buildings to talk to characters in the right order to be able to go to the next stage.
Although the fact that I can't read Japanese makes this more of an exercise in trial and error than it would be for someone who could, even if the game has Englishtext, I'd hate this. I've spoken before, ironically at great length, about how much I hate games that interrupt the player's fun for lengthy sections of usually terrible storytelling. If a game is exceptionally good, or in very rare cases, if the story is actually interesting or entertaining, it can make sitting through these parts worthwhile, but Toyrobo Force definitely doesn't fulfill the first condition, and though I can't read the text, I feel confident that the story is no great saga for our times, either.
If you really want to play a shooting game on your GBA, you'd be much better off going with Gradius Advance/Galaxies, a game that is better than Toyrobo Force in pretty much every possible way.
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