Thursday, 15 May 2014

Sanrio Carnival (Game Boy)

So, it's a puzzle game featuring Sanrio characters on the menu screens, and their faces on the blocks. Match three of the same and they'll disappear, the ones above will fall down, leading to the possibility of a chain. That's it, as far as the core mechanics of the game go. It's a slow rip-off of Columns, with music so awful it can only be that way on purpose.

But! That's not all there is to the game! There are three modes of play available, High Score, Endless and what the fan-translated version of the game refers to as just "Complete Stages". The first two are, as far as I
can tell, identical to each other, and they're the typical puzzle game single player mode in which the player just has to last as long as they can, scoring as many points as they can until they fill the screen up and the game ends.

The third mode is much more interesting, and probably the only interesting thing about this game. In it, there are five stages, each charging the player with a different task, the first and third are trivially easy: clear thirty sets of three or more, and clear five sets of four or more. Stages four and five are a little more challenging: clear ten "doubles" (a double being more than one set of three or more at the same time) and make ten chains. The second stage is the hardest, however, requiring 50,000 points to be scored. It would sound like a lot in most games, but the points in this game go up very slowly, and it's made even harder by
the fact that the well into which your blocks are falling is really small, possibly the smallest I've ever seen in a puzzle game at only six blocks wide by eight blocks high.

Of course, you could, with a bit of practice, complete all the tasks easily. But why would you bother? The game just isn't any fun. The stages gimmick is interesting, but the game itself is so slow and plain, there's just no excitement in it. Considering that it's for the Game Boy, facing stiff competition from many, many better puzzle games, therre's just no reason to ever play Sanrio Carnival. Apparently, the Sanrio name and characters were enough to get it to sell on release, though, as it did receive a sequel two years later.

Thursday, 8 May 2014

Over Rev (Arcade)

You might already know that I love arcade racing games, especially ones from the mid-90s, with their bright colours and relatively low (compared to modern console games) polygon counts. Over Rev is the second racing game Jaleco released for SEGA's Model 2 hardware, and it hits most of the right spots that a 90s arcade racer should. I should also mention here the same disclaimer I put at the start of my post about Motor Raid, that I emulated this game and played it with a normal analogue controller, so my experience will be slightly different to that of someone playing on a real arcade cabinet with steering wheels and fancy moulded seats and the like.

It's got bright blue skies, it's fast, it has cool backdrops, all it lacks is a cool soundtrack. Once you start the game, there are two modes to choose from: Challenge Cup and Time Attack. Challenge cup is the harder of the two modes, but also the one that has a chance of giving a longer game for your credit (if you're a good player). In it, the player drives each track in order, having to not only reach checkpoints to prolong the time
limit, but also finish the race in a minimum position, which starts at 5th and gets higher with each race. (Because I'm terrible, I only got to the second stage in this mode D:). Time Attack mode allows the player to choose any of the four tracks to play on, though you only get one race per credit. All that needs to be done in this mode is get to the checkpoints and finish as quickly as possible, your position in the race isn't important.

The four tracks (there might be a secret track, or maybe a fifth track in Challenge Cup mode, but I haven't found any mention of one online anywhere) take place in Shibuya, Ariake (which includes driving under the Tokyo Big Sight!), Tsukuba (the most boring track, taking place in a racing arena. Are they called arenas? I don't know.), and Hakone (a very nice-looking track taking place in a forest, with waterfalls and trees and such). There's lots of nice little touches, like planes flying past, trains
going over overhead bridges, and so on, that make the stages feel a little more alive, though there doesn't seem to be a crowd of any kind watching on the Tsukuba track, which seems odd.

There's seven cars to choose from, though three of them are very slightly hidden, being revealed when the accelerator is pushed on the car select screen (oddly, the brake is used to select things in this game). Unfortunately, the three hidden cars aren't anything too outlandish or interesting like the hidden horse in Daytona USA, just two more sports cars and a pick-up truck.

In conclusion, Over Rev is a pretty fun game, definitely worth playing if you're sick of seeing Daytona's
tracks over and over again and want something new to scratch your Model 2 racing itch. It's just a shame that it never got a home port, unlike Jaleco's earlier Model 2 racer, Super GT 24hr (which maybe I'll write about sometime in the distant future? I'll think about it.).