Monday, 12 September 2011

Kolobok Piramida (Mega Drive)


With some of the games I've recently posted about, I feel like I've sold out a tiny bit, and that they weren't quite obscure enough to meet the original purpose of this blog. So now, I am reviewing a Russian Mega Drive bootleg.
With a tiny bit of research, I learned that it is actually a hack of a homebrew game, also Russian, called Uwol: Quest for Money, which was itself a remake of an old spanish ZX Spectrum game.
Anyway, in the game, you play as a small bearlike thing, and you collect coins in small, one-screen stages. There's a Darius-esque pyramid of these stages, and when you get to the bottom of te pyramid, you get sent back to the top, able to choose a different route down. I wonder if anything special happens if you complete every stage on a single run?
The cool gimmick of the game is that all the stages loop horizontally (but not vertically: if you fall off the bottom of the screen, you die). This is used cleverly in the stage designs, with most stages requiring the player to jump across the "gap" to reach higher parts of the stage.
Obviously, there are enemies in the stages too. Get hit twice and you die, though the first time you get hit, a t-shirt will appear at a random place on the screen, which will let you get that hit back. If you spend too long in a level, the music changes and a ghost appears to chase you round.
The game's a lot of fun to play, and certainly a lot better than the other Russian MD bootlegs I've played so far. It looks okay, and the music is really catchy, too. It's definitely worth hunting down and playing, though maybe you'd rather play the original homebrew, rather than the pirate hack of it?

Friday, 9 September 2011

Wild Streets (Amiga)

This will only be a short review, as this game is so awful, I couldn't bear to play it for very long. I don't even know why I'm bothering to write about it at all, even.
It's a beat em up in which your character is accompanied by a panther. It must take a special kind of talent to turn this into such a terrible game.
I'll start with the controls. It uses a control scheme that a fair few other action games also use on the Amiga: you hold the fire button, and different things happen when you press a direction. Pressing down shoots, left or right punches and up does a flying kick.
The gun kills enemies instantly, but you only get six shots. Sometimes enemies drop ammo, but this is a random occurance, so you can't plan and ration your bullets or anything. The flying kick is almost useful, as it knocks down any enemies it hits, and does a decent amount of damage. Unfortunately, it ends up being useless because it takes away a fairly large portion of your health. So, you're mostly left with the punch to defend yourself. This too is fairly useless, as thanks to the game's control scheme, you have to be stood still to punch. and the enemies have longer arms than you, so a lot of the time, you walk towards them, stop to punch, then get knocked back by their punch and start again.
Going back to the issue of health, you don't seem to lose any from being hit by enemies, though as i said, you do lose health for using your flying kick. And also sometimes you just lose healh for no obvious reason. When you run out of health, the action just stops dead, no matter what's happening, shows the text "GAME OVER" for a couple of seconds, then goes to the high score table.
One last thing, i might be nitpicking here, but the game is entitled "Wild Streets", but the first stage is in some absurdly affluent looking area full of mansions with huge gardens. Admittedly, i didn't get past the first boss, but still.
The only good thing about this game is the loading screen, which is at the top of this review because there's no title screen.