Saturday, 16 January 2010

Pacar (SG1000)

At first glance, you could easily be forgiven for thinking that Pacar is just a crap, lazy rip-off of Pac-Man, but with cars (the name is probably as close to "Pac-Car" as Sega could get without being sued). In reality, it's a pretty great rip-off of Pac-Man!
The fact that the ghosts and... yellow thing have been replaced by cars isn't just an aesthetic change, it leads to the first, and probably most important difference between Pacar and Pac-Man: cars go much slower in reverse. This means that if you want to change direction quickly, you have to turn 90 degrees. You can drive backwards, but it's a lot slower than going forwards, which is pretty dangerous when there are enemies around.
There are other differences, too. For example, there are two mazes instead of one. The game alternates between the two, and each time you clear both mazes, the end of level bonus increases, as does the number of blue cars in the maze.
Blue cars are the most common enemy type in the game, and they just passively drive around the mazes, not making any special effort to try and kill you. Each maze also has one orange car, that appears after you've been in the stage for a certain amount of time. The orange car is much more agressive than the blue ones, actively chasing you around and trying to kill you.
Like Pac-Man, Pacar has special larger dots that temporarily give you the ability to kill the enemies. Like everything else that Pacar takes from it's predecessor however, there's a little more strategy to the power dots.
Firstly, they aren't waiting ready on the map for you to collect them from the start, one appears for every 30 normal dots that you collect. Secondly, the blue cars can collect them, although doing so gives them no special advantage, it does rob you of the chance to get some extra points, both by killing the enemies (the points awarded for which double in the exact same manner as, that's right, Pac-Man), as well as the quite hefty 300 points that each power dot is worth.
There is quite a bit more strategy to the game that i won't go into here, since this is meant to be a review, not a guide.
In summary, though it's not quite as good as later maze games such as Raimais or Pac-Man: Championship Edition, Pacar is still a very good game, definately better than it's inspiration, as well as being a lot more playable today than a lot of it's contempories.

Friday, 25 September 2009

Jushin Liger (1989) Ep. 1


I'll start with the most obvious thing to say about this show, that it inspired the gimmick of a great wrestler of the same name, who uses the cartoon's opening theme as his theme song to this day and who in turn later inspired a live action movie. That's pretty much why I wanted to watch this in the first place, having been a fan of the wrestler for a few years and all. If I'm honest, I wasn't really expecting very much from it.
I was pleasantly surprised! There is a lot to like about this show. Lots of action, it looks nice, dramatic music.
The show starts with some kid dreaming about being killed and eaten by big monsters, before being woken up by his dad. We find out the kid's name is Ken, and he then makes breakfast before going to school, and on the way to school, flips up the skirt of the girl he likes, insults her fat friend, and beats up his own fat friend. Classy.
During class something terrible happens outside! The giant head of Skullgreymon descends from the skies and unleashes a few giant monsters, who wreck the shit out of Tokyo. And this must be the most fragile Tokyo ever, since it takes less than a minute of monstering before it looks like a typical post-apocalyptic cartoon: dark skies, ruined skyscrapers, and so on.
The army turn up, and not only make their usual inept attempt at killing the monsters, they actualy make things worse, as when one of the monsters is hit by tank fire, it splits in two for some reason.
Anyway, more devastation goes on until Ken finally summons Jushin Liger, which only bears a slight resemblence to the wrestler, and looks more like a heavy metal version of Lord Zedd from Power Rangers. A hole opens in Liger's chest, that Ken flies into, before a bunch of bony cable things attach themselves to Ken. Jushin Liger is some kind of living giant robot made of muscle and bone or something. There's then a pretty long (and actually very good) fight scene with Liger beating up/killing the evil monsters, while the real villains also do plot stuff in their giant ship (that really does look like Skullgreymon's head). He usus martial arts more than wrestling, though. One bizzare highlight is that at one point, Ken decides he needs a weapon, and that since he's in a (sort of) giant robot called "Jushin Liger", he'll just summon a sword, and it's called "Liger Sword". And that works.
Liger defeats the monsters, the bad guys run away, episode ends.
As I said at the start, I wasn't expecting much from this show, only watching it out of curiosity, but it actually turned out to be really entertaining, and by the time the next episode preview came on, I really wanted to watch another episode! Unfortunately, as far as I know, this is the only episode that's been subtitled. One last thing: while watching this show, various little visual things reminded me a lot of Go Nagai, then when I looked up the release date on Wikipedia, turns out it was actually by him! Oh ho!